D.Mon
🛡️ Tank

D.Mon

D.Mon

This page covers all matchups for D.Mon (Tank): 6 heroes D.Mon is strong against, and 8 heroes that counter D.Mon — each with an explanation of why the matchup works. Struggling against an enemy D.Mon? Consider switching to Pharah, Symmetra, Bastion.

D.Mon is strong against 6 heroes

D.Va
D.Va Favorable

Defense Matrix can't eat Plasma Saber's melee strikes, while Power Barrier blocks Fusion Cannon fire.

Sigma
Sigma Favorable

Kinetic Grasp can't absorb Plasma Saber's melee damage, and Propulsors let D.Mon close in on the immobile Sigma.

Junkrat
Junkrat Favorable

Both the grenades and Concussion Mines are projectiles, so Power Barrier blocks them on the advance and forces the close-range fight.

Hanzo
Hanzo Favorable

Power Barrier stops arrows on the approach, and up close Storm Bow can't keep up with saber melee.

Zenyatta
Zenyatta Favorable

Propulsors close the gap on the least mobile support, and Power Barrier blocks the answering Orbs of Destruction.

Widowmaker
Widowmaker Favorable

Advance behind Power Barrier to deny the sniper's sightline, then force close range with Propulsors.

D.Mon is weak against 8 heroes

Pharah
Pharah Favorable

Plasma Saber can't reach the air and Propulsors only dash horizontally, letting Pharah rain rockets freely.

Symmetra
Symmetra Favorable

Charging the beam on Power Barrier maxes out the Photon Projector, then melts the large mech behind it.

Bastion
Bastion Favorable

Assault configuration burns through Power Barrier and keeps melting the large mech behind it.

Reaper
Reaper Favorable

A big mech that has to fight at point blank eats full Hellfire Shotgun damage, and Reaper wins that trade.

Lifeweaver
Lifeweaver Favorable

Life Grip pulls allies back out of Plasma Saber range and keeps them safe.

Ramattra
Ramattra Favorable

Nemesis Form's Pummel pierces Power Barrier, chipping D.Mon down even while she shields.

Zarya
Zarya Favorable

Particle Barrier converts Plasma Saber hits into energy, so every swing makes the beam stronger.

Orisa
Orisa Favorable

Fortify negates Surging Strike's knockback, and Energy Javelin shoves D.Mon out of saber range.

D.Mon's Kit at a Glance

Effective Range
Close–Mid
Mobility
Medium
Hitbox
Large
Playstyle
Brawl / Dive
Weapon Plasma Saber Melee Sustained Close
Weapon Fusion Repeater Hitscan Sustained Mid
Weapon Portable Fusion Repeater Hitscan Mid
Ability Power Barrier Barrier Frontal
Ability Surging Strike Melee Knockback Burst
Ability Propulsors Dash
Ult Limit Break Melee Aoe Damage Amp Overhealth
Ability Call Mech Summon
Passive Eject! Self Revive

D.Mon's Perks

Upgrades you can pick by leveling up during a match — one Minor (level 2) and one Major (level 3).

Minor Beast Within

Plasma Saber hits heal Power Barrier by 40 health.

Minor MEKA Mobilitiy

While holding Power Barrier, Propulsors fuel cost is reduced by 30%.

Major Overstrike

Surging Strike gains 150% lifesteal.

Major Focused Fusion

Fusion Repeater fires stronger shots with no spread at a slower rate.

Facing an enemy D.Mon?

Get ranked counter picks against D.Mon for your role.

🛡️ As Tank ⚔️ As Damage 💚 As Support
Find Anti-Picks All Heroes
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