This page covers all matchups for Pharah (Damage): 13 heroes Pharah is strong against, and 15 heroes that counter Pharah — each with an explanation of why the matchup works. Struggling against an enemy Pharah? Consider switching to Ashe, Soldier: 76, D.Va.
Ground-attack shells cannot reach the air, so rockets can be fired at them unopposed.
With a short-range shotgun, you can't reach targets in the air.
Can launch one-sided attacks from the sky, beyond the range of the beam
Brigitte, who relies heavily on close-range combat, has virtually no means of counterattacking aerial threats.
You can bomb from above a Peacekeeper, whose anti-air firepower is reduced due to attenuation.
They can launch one-sided airstrikes from high above, out of the range of the particle cannons.
She bombards freely from above, where bouncing Spirit Glaives and Binding Chain struggle to connect with an airborne target.
We can maintain a sky untouched by the cold, and our only hope lies in precision shots at the icicles.
They can keep dropping rockets from the sky, out of the reach of the rocket hammer
By flying over the front-facing barrier array, you can launch a one-sided barrage from above using a rocket launcher.
From high above, out of the range of the Biotic Grasp, you can fire rocket launchers at the enemy at will
Since the venture's main battlegrounds are on the ground and at close range, it can't reach the Fara in the sky and can only bomb it one-sidedly.
The Junker Queen, a close-range kit, has a hard time countering Pharah in the air.
You can shoot down aerial targets with The Viper's precision hit scan.
The Heavy Pulse Rifle's continuous hit-scan fire can take down aerial targets
You can use the booster to pursue enemies into the air, and the Defense Matrix can absorb all the rockets.
You can aim at targets in the air using the Synthetic Burst Rifle's long-range hit-scan mechanism.
Rockets can be sent back with Deflect, and Wall Climb applies pressure into the air too.
Even targets in the air can be captured using tracking shots.
The turret's automatic targeting system accurately tracks aerial targets
Take down Fara in mid-air from outside her range with a sniper shot that has no range decay
You can shoot down Pharah in midair with the Railgun's hit scan.
You can nullify Barrage with Immortality, and its 3-point burst is hit-scanned, so you can shoot at targets in the air as well.
You can take down aerial targets with the Solar Rifle's long-range hit scan.
It can track aerial targets with homing torpedoes and engage them in aerial combat using its own maneuverability
Use the Javelin Spin to destroy the rocket, and you can even negate knockbacks with Fortify.
You can absorb rockets with Grasp and convert them into extra lives.
Firing one chaingun at a time gives accurate hitscan that reaches the sky, and burn damage punishes her for staying airborne.
Upgrades you can pick by leveling up during a match — one Minor (level 2) and one Major (level 3).
Concussive Blast deals up to 30 explosion damage.
Convert 125 health to shields. Direct hits with the Rocket Launcher triggers passive shield regeneration.
Jet Dash grants 50% fuel. Maximum overfuel is increased by 100%.
After using a movement ability, your next primary fire also shoots two spiraling mini-rockets, each exploding for 30 damage.
Get ranked counter picks against Pharah for your role.
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