This page covers all matchups for Mizuki (Support): 7 heroes Mizuki is strong against, and 3 heroes that counter Mizuki β each with an explanation of why the matchup works. Struggling against an enemy Mizuki? Consider switching to Freja, Pharah, Echo.
Landing Binding Chain disables movement abilities like Inferno Rush, letting Mizuki finish off the dive together with allies.
Binding Chain stops Drill Dash mid-charge, neutralizing the dive onto the backline.
Landing Binding Chain disables Grappling Claw, pinning the rolling ball in place.
Binding Chain stops Tracer's mobility cold, letting Mizuki finish her off together with allies.
Binding Chain disables mobility after Swift Strike, and Katashiro Return can dodge Dragonblade.
Binding Chain's movement impairment stops the dive combo in its tracks.
Binding Chain answers Violent Leap by locking his movement for the team to punish, and Katashiro Return escapes if he overcommits.
Quick Dash and Updraft mobility bait out Binding Chain misses while letting Freja engage on her own terms.
She bombards freely from above, where bouncing Spirit Glaives and Binding Chain struggle to connect with an airborne target.
She attacks freely from flight, where bouncing Spirit Glaives and Binding Chain struggle to connect with an airborne target.
Upgrades you can pick by leveling up during a match β one Minor (level 2) and one Major (level 3).
Remedy Aura generation is increased by 25%.
Hitting an enemy with Binding Chain increases your damage dealt to them by 30% for 2 seconds.
Healing Kasa bounces one additional time. Each bounce increases its healing by 10.
While Katashiro Return is active, allies within Remedy Aura gain 25% increased movement speed.
Get ranked counter picks against Mizuki for your role.
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