This page covers all matchups for Hazard (Tank): 8 heroes Hazard is strong against, and 9 heroes that counter Hazard — each with an explanation of why the matchup works. Struggling against an enemy Hazard? Consider switching to Vendetta, Mei, Sombra.
You can destroy teleporters and sentry turrets with the Jagged Wall, and you can take out the main unit with the Violent Leap.
Use Climb and Violent Leap to reach high-altitude sniper positions directly
Block the wall-ride path with a Jagged Wall, then chase after them with a Violent Leap to catch them
You can destroy the turret with "Jagged Wall" and take out the main unit with "Violent Leap."
Use Jaggy Wall to destroy the Healing Pylon, then apply pressure to the backline with Violent Leap.
With Violent Leap closing in rapidly, force the opponent to use their self-defense ability, then close in while using Spike Guard to mitigate their counterattack.
A rear guard lacking mobility is overwhelmed by a one-sided attack using Violent Leap
You can disrupt a sniper's position by climbing and using the Violent Leap
You can withstand a Burst from Bone Sting while in the Warding Stance and counterattack with melee firepower.
I used Cryo Freeze to survive Bone Sting's burst, but got hit on the way back from my slow-motion dive.
Hack locks out Violent Leap and Spike Guard, isolating him right after he dives in.
Purr's knockback peels Violent Leap dives, and flying away keeps the cat out of his reach.
Binding Chain answers Violent Leap by locking his movement for the team to punish, and Katashiro Return escapes if he overcommits.
You can neutralize Bone Sting (projectile) with Javelin Spin and intercept Violent Leap with Energy Javelin.
It's easy to convert the burst from "Violent Leap" into energy using a Particle Barrier.
You can absorb burst damage with damage reduction and fight back with sustained, heavy firepower.
You can use Chain Hook to catch the main body that has leaped in with a Violent Leap and turn the tables on it.
Upgrades you can pick by leveling up during a match — one Minor (level 2) and one Major (level 3).
Jagged Wall hits overfill Spike Guard with 25% additional energy.
Spike Guard's spikes gain 40% Lifesteal.
Violent Leap's range is increased by 20%.
Bonespur hits mark targets with spikes. Quick Melee and Violent Leap's slash detonate them for 30 explosive damage.
Get ranked counter picks against Hazard for your role.
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