This page covers all matchups for Doomfist (Tank): 6 heroes Doomfist is strong against, and 19 heroes that counter Doomfist β each with an explanation of why the matchup works. Struggling against an enemy Doomfist? Consider switching to Mei, Sombra, Orisa.
Use your mobility to ignore line-of-sight and close in, then finish them off with a single combo.
If you force close combat to prevent the Storm Bow from firing and block the arrow with a Power Block, your punches will be strengthened.
He can force opponents into close range where his Dynamite isn't effective, and even if they try to escape with the Coach Gun, he can chase them down with the Seismic Slam.
Being attacked one-sidedly by the target with the lowest mobility
Allows you to force close-quarters combat by ignoring the enemy's mid- to long-range attack range
You can use Power Blocks to block Rocket Hammers and boost your punches, allowing you to keep breaking through the opponent's lines.
You can slow down agile combos with "Slow" and nullify them with "Critical Freeze."
A hack can completely disable all abilities that trigger combos
Use Energy Javelin to block Rocket Punch, and Fortify to survive the combo
A Magnetic Grenade can disable their movement abilities, leaving them isolated in the middle of a combo.
Warding Stance lets you absorb the burst damage from his punches.
Use Sleep Darts to stop combos, and use grenades to prevent recovery after a Power Block
You can disrupt an opponent's charging stance with Whip Shot and Shield Bash
You can break up a dive attack with a rolling knockback
Protection Suzu's invulnerability can be timed against the combo to protect allies, then Swift Step gets Kiriko out.
You can rescue an ally who is being comboed using Life Grip.
You can deflect a dive attack with a Sound Wave
Binding Chain's movement impairment stops the dive combo in its tracks.
Guardian Wave's knockback repels his dive to peel for allies, and Rushing Torrent's leap escapes if he overcommits.
You can block the combo with a particle barrier and keep gaining energy
You can knock Doomfist off his feet while he's in the middle of a combo with Accretion
You can survive combos with "Commanding Shout" and use the throwback effect of "Throwing Knife" to intercept escape attempts.
It's easy to stop Doomfist during a combo with Chain Hook and finish him off
You can deflect charges with the Sonic Repulser and counterattack with a wall-bounce stun.
Cardiac Overdrive's damage reduction and healing absorb his dive burst, and the chainguns' sustained fire hits back hard.
Upgrades you can pick by leveling up during a match β one Minor (level 2) and one Major (level 3).
Hitting an enemy into a wall with Rocket Punch reloads Hand Cannon and overfills ammo by 2.
The Best Defense grants 25 overhealth from eliminations and its max overhealth is increased by 50.
Enemies hit by Seismic Slam are slowed by 40% for 2 seconds.
Power Block absorbs projectiles for the first 0.8 seconds of its duration.
Get ranked counter picks against Doomfist for your role.
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