This page covers all matchups for Cassidy (Damage): 8 heroes Cassidy is strong against, and 4 heroes that counter Cassidy — each with an explanation of why the matchup works. Struggling against an enemy Cassidy? Consider switching to Winston, Widowmaker, Pharah.
If you're hit by a Magnetic Grenade, you can't use Blink or Recall, and you'll be finished off by Peacekeeper.
Magnetic Grenade can disable Anran's movement abilities, Inferno Rush and Dancing Blaze.
Magnetic Grenade disables Swift Strike, cutting off Genji's escape after using Deflect.
Use a magnetic grenade to disable the translocator and make sure they don't escape
Magnetic Grenade disables Evade and Joyride, forcing a straight hitscan duel.
A Magnetic Grenade can disable their movement abilities, leaving them isolated in the middle of a combo.
You can use a magnetic grenade to disable the grappling claw and stop the enemy's movement.
Use Magnetic Grenades to counteract Whirlwind and Soaring Slice, preventing them from closing in for melee combat.
Even if I'm immobilized by a Magnetic Grenade, I can win a close-range brawl thanks to my higher health.
Unilaterally break out from outside the Peacekeeper's decay range
You can bomb from above a Peacekeeper, whose anti-air firepower is reduced due to attenuation.
You can use the Defense Matrix to deflect Peacekeeper's shots while closing in on him with the Booster to chase him down.
Upgrades you can pick by leveling up during a match — one Minor (level 2) and one Major (level 3).
Cassidy throws a second Flashbang that travels farther, but both Flashbangs deal 40% reduced damage.
Regenerate 40 health per second for each enemy targeted by Deadeye.
Combat Roll also heals 15 health for each bullet reloaded.
Peacekeeper's secondary fire is replaced with a piercing shot that inflicts bleeding. Combat Roll and Deadeye reset its cooldown.
Get ranked counter picks against Cassidy for your role.
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