This page covers all matchups for Winston (Tank): 19 heroes Winston is strong against, and 16 heroes that counter Winston — each with an explanation of why the matchup works. Struggling against an enemy Winston? Consider switching to Reaper, Symmetra, Bastion.
The Tesla Cannon's electric bolts can't be reflected by Deflect, and Jump Pack lets Winston chase Genji down.
Use the Jump Pack to latch onto them instantly, then finish them off with a lightning bolt that requires no aiming
You can single-handedly rush in on the support with the lowest mobility and use a barrier to block their counter-orb.
Get up close with a dive and destroy the Immortality Field directly from inside the barrier
Even if I'm immobilized by a Magnetic Grenade, I can win a close-range brawl thanks to my higher health.
If you close in with a dive, you won't give them time to take aim.
If you close in with a dive, you’ll prevent them from making use of their mid-range firepower during tracking shots.
If you stay close with a dive, you can prevent the railgun from charging.
Quickly deplete the energy of Warding Stance with a sustained electric shock that requires no aiming
Diving in keeps forcing Wu Yang to burn Rushing Torrent just to escape.
The Tesla Cannon's electric shock couldn't be absorbed by Kinetic Grasp, forcing Sigma—who lacked mobility—to make a diving attack.
You can close the distance with a Jump Pack—which is faster than a Sprint—and fight while using a Barrier Projector to block the Heavy Pulse Rifle.
With a Tesla Cannon that doesn't require aiming, you can hit even small, fast-moving targets.
Close in with a jump, block arrows with your barrier, and chip away at their health with electric attacks
You can block the scope's line of sight with a dive. It's hard to escape if you rely solely on Coach Gun's self-defense.
It makes it easier to destroy the Healing Pylon, and you can also apply pressure to the main unit by diving at it.
Use a jump to chase the target to its destination, and use the continuous damage from the electric shock to cut off its escape routes.
If you force them into close quarters with a dive, you can neutralize their strength at medium to long ranges, where burst rifles excel.
Tesla Cannon pierces Barrier Field, making the shield useless, and Jump Pack mobility lets Winston run circles around the low-mobility Reinhardt.
Use the Hellfire Shotgun at close range to take down large targets, and use "The Reaping" to win in close-quarters battles
When you shoot the barrier, the Photon Projector instantly reaches maximum power, allowing you to melt the large targets that come flying at you.
Configuration: Assault melts down the large hitbox, Barrier Projector and all.
Block the escape route with an Ice Wall so they can be caught with a Slow spell
Punishment and the Gara Pistols pour damage into the large target, while Evade's overhealth rides out Tesla Cannon chip.
You can deflect a dive attack with Whip Shot and heal the damage taken with Inspire.
The Turret and Overlord intercept the incoming attack, and the Rivet Gun embeds itself in the large target.
Even if dove on, Swift Step lets Kiriko instantly retreat back to her allies.
You can use Life Grip to pull back and protect an ally who has been dived on
Use Soundwave to break Dive free and use speed to help the entire formation escape
You can use a particle barrier to absorb the firepower coming at you from Winston and convert it into energy.
The Scattergun hits a large target, and you can parry the dive with a Commanding Shout
A Blazing Critical hits the large target, and you can recover the damage dealt by the electric shock with Cardiac Overdrive.
You can chip away at the main unit inside by using a Pummel to penetrate the barrier projector.
Hang them with a chain hook and deal massive damage with the Scrap Gun
A beam strikes a large target that has flown in, and you can use the Sonic Repulsor to knock it away.
Upgrades you can pick by leveling up during a match — one Minor (level 2) and one Major (level 3).
Winston gains 10% movement speed for each enemy he is damaging with Tesla Cannon's primary fire, up to 30%.
During Primal Rage, Jump Pack's damage and area increase by up to 75% while airborne.
Fully charged Secondary Fire hits bounce to up to 2 additional targets.
Barrier Projector heals allies within it for 30 health per second.
Get ranked counter picks against Winston for your role.
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